21
Apr
2010
On 21, Apr 2010 | No Comments | In 3D Graphics, Tutorials/Tips
60 Texturing Tutorials
by Stryker
We’ve already done roundups on Car Tutorials, so this time I’ve gathered together a list of Texturing Tutorials. Hope you find this collection useful.
Please, post your comment as for this article, links to your texturing tutorials. Thanks
Hard Surface Textures

Read this interesting tutorial about how Stefan paints hard surface …
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Texturing 101

Okay this is a really simplistic makign of, it’s really more of a texturing tutorial cause I get quite a few questions on texturing so, I’ve just take a simple Coke Can and decided to show you how I textured it since most of my texturing follows these principles.
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Texturing of The Aquarium – Image Breakdown

The following example is a scene that has been textured using the Total Textures Collection as a resource.
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Texturing of the Old Hospital

The following example is a scene that has been textured using the Total Textures Collection as a resource.
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Texturing of Urban Scene

The following example is a scene that has been textured using the Total Textures Colection as a resource.
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Texturing The Ship Interior

The following example is a scene that has been textured using the Total Textures Colection as a resource.
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Texturing The Ship Deck

The following example is a scene that has been textured using the Total Textures Colection as a resource.
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Total Texture Image Breakdown

The following example is a scene that has been textured …
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Material Tutorial: Chrome

Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way.
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The Corridor

This particular scene was designed to be simple in terms of the geometry involved and therefore putting a little more emphasis on the texturing aspects.
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London Scene

Since I didn’t have that much 3D knowledge, I kept things very simple. Most of the objects started out as a box and then I proceeded to pull the edges/verts, cut, extrude (basic polymodeling tools).
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Creating Ice

The software which I used was 3ds max 7, and using shake for compositing and vray for all the rendering.
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Cherries

I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I’ve just added a meshsmooth to round up the model.
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The Building

This scene was created mainly in 3dsmax and rendered with VRay. All textures are 3DTotal textures without exception, and just to show you how good they are, I decided not to modify any of them, but used each one of them as they came off the discs.
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Making of Living Room

This is a tutorial based on a livingroom which I did before and has been recording in 3dtotal’s texture CD as a paradigm to show how to enhance your scene skill.
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Making of Flower

In this tutorial I am going to show you how I did the picture. I will not go into step by step details and I assume that you are familiar with the basics of 3D Studio MAX.
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Behind the Years

This is my first tutorial…I will show you the making of my latest scene “Behind The Years”, I done the scene with 3dsmax 6, Vray and Photoshop. It’ll contain modelling, texturing, lighting, rendering and post production…Not very detailed, but I hope it’s useful
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Centuried Street

The pictures above are the reference material that I found which helped me create my scene so the building where a mixture of Tibet building with a kind of traditional building of China.
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The Bell Gate

This scene was done in 3dsmax for modelling, texturing and rendering. Post production done in photoshop
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SL500 Texturing and Lighting

This tutorial uses 3dsmax 6+Mental Ray, Photoshop cs [although v7 definetly has the features used] Texporter and 3dtotal Total Textures 8, the model is one I made last year, so I wont go into the modeling process.
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Vray wet materials

In this tutorial we will go through the process of creating realistic wet materials. Although the tutorial is written for max and vray users, the same workflow can be adapted to any software you may use.
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How to create a procedural stone material

This is a short tutorial that explains how to create a stone material in 3ds max without using any textures, only procedural maps. The tutorial has been written for vray, but the same concept can be applied to mental ray as well.
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Creating Realistic Gold Material in 3ds Max

In this tutorial you will learn how to make realistic Gold Material in 3ds max using simple technique with 4 easy steps.
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Creating a Custom Ceramic Tile in 5 minutes

Well, this tutorial, sincerely, it didn’t take me more than 5 minutes to get it accomplished, perhaps because i have already worked in a ceramic factory, but no, i don’t think so.
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Creating a lamp-shade material in vray

In this particular example, I have chosen to show how to create a lamp shade material using the “vray 2 sided material”, but you can create other type of similar materials like translucent paper, thin cloth, etc., following the same method.
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TEXTURING YOUR BRICK MATERIAL STEP BY STEP

Brick is one of the Popular material that we usually often used in 3ds Max world. The brick’s application as wall constructor or wall exspose.
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Making Leaf Materials with VRay2SidedMtl

In this updated version of the leaf material tutorial on his blog, Peter Guthrie shows you how to use the VRay2SidedMtl to create realistic opacity mapped leaves in V-Ray. (Scene file with maps included)
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Frosted glass material

Here is a more unconventional way of creating a frosted glass material with 3ds max and photoshop
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How to apply wood material and texture

This tutorial will show you how to apply and add wood texture and wood material to object.
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UVMapping in Easy Way

In this 3ds max tutorial demonstrate how simple and precise UVmapping can be using DeepUV
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Caustics through Mental Ray

Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly.
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Create Neon Light

Read the simple tutorial on creating neon lights in 3ds max using vray material and renderer
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Particle Stimulation with Texture Maps

Vertex paint in procedural materials. Hi, Im Radoslav Zilinsky from slovakia and im going to expain you the method of blending procedural materials with vertex paint modifier that is located in max from version 6
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Create Leather Material

Florence Design Academy brings another informative tutorial which teach you how to create realistic leather material
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Advanced Multi-Channel Texturing

Ziv explained the unique texturing method which he used in the image Blood Knight created in 3ds max
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Lights and Materials inside 3ds max using Vray

These tutorials helps you in understanding the lights and materials settings from beginners to advanced level using vray
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Procedural Carpaint

Speed Racer is smashing summer´s box offices and we think this tutorial in max and AE will also blow your mind
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Golden Jaguar Statue

Golden Jaguar Statue
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Car Paint Material: Modern Materials of the Product & Industrial Design Field

Florence Design Academy written a tutorial on how to create car paint material in 3ds max
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Alfama

This scene has been made with 3D Studio Max 5, but this tutorial is valid for any 3D package. The tutorial is divided in two parts: modelling and texturing. So, let’s go to the ‘making of’ of Alfama.
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Portal

Ok, let’s go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package. The project is divided in two parts: modelling and texturing, the 90% of textures used in this scene are from Total Textures CD’s, really a great collection of textures, bump maps, shadow maps and mat libraries.
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Venetian Afternoon

Every artist has their own methods for creating their artwork. In this project overview I would like to share some of my methods with you.
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Astronaut – Patchmodelling

By using patch-modelling in Max the artist can create complicated …
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The Sculpture – A Texturing Tutorial

Please, let me welcome you to this tutorial. I am Edoardo Belinci and I would like to tell you something about the creation of my latest scene.
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Creating ‘The Ally’

I wanted to do a scene that was realistic when it came to composition.
I wanted it to have realistic texturing, lighting, and modeling. With the 3DTotal Texture CD’s, I knew I had one aspect down; just two more to go.
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Car Paint tutorial

So you have modeled that sweet car? But can’t seem to get the paint material to look good? Well pay attention, this is for YOU! :)
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Texturing Sad Mike

Texturing Sad Mike is split in two parts. Both parts are about texturing SadMike’s head but each part will deal with this problem in a different way.
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Buick 1966 Wildcat

This tutorial explains how to add dirt to your vehicle …
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Dr Julian’s Texturing Tutorial

In This one I will be texturing the head of the character I made in my modeling tutorial.
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Texturing of Shark

This is completed mesh model. Now its time to put some texture on it.
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V-ray Wood Material Tutorial

If you want very realistic render you need to use V-ray Render plugin. On picture below I was use Vray wood material for 3D Studio Max
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Rebuilding Textures After Modifying UVs

This tutorial shows you how to automatically rebuild an existing texture map after you re-adjust (partially or completely) the UV coordinates for a 3D mesh.
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Creating a Stainless Steel Material with 3dsmax

This tutorial shows the way to create stainless steel material in 3dsmax and the same principles can be applied to any other 3d applications.
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House Project – Texturing

This tutorial is the sequel to House Project – Modeling tutorial in which we will complete our house.
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Realistic Texturing

In this tutorial we’ll be looking at techniques for using textures and materials to create realistic objects.
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Brushed Metal Material

Brushed Metal is a metallic surface that’s covered in small directional scratches that causes the metal’s reflection to be anisotropic.
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Complex Organic Materials Using Falloff

Here’s a tutorial discussing two materials, both using falloff, and how I made them.
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Creating a realistic apple using only procedural textures

In this tutorial I will show you how to create a photo realistic apple using only procedural maps.
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House Texturing

This tutorial will show you how to texture a scene. I will try to do a simple texturing job on a complex scene (a lots of objects). So the whole texturing is going to be done only in 3DStudioMax.
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Texture Map NURBS Dragon

In this section, I would like to use Deep Paint 3D to help me to indicate the location of UV on the NURBS surfaces. But 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. First, I will create bump map in 3D-paint program, and then I will use PhotoShop to define the bump map.
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